Uses
and gratifications theory –
This
theory was developed as a response to other outdated theories. For example, the
hypodermic needle effect was one of the first theories to suggest that
audiences were not a mass unit and were not all passive. The suggestion is that
active audiences seek out and use different media texts in order to satisfy a
need and to experience different pleasures including:
Entertainment
and diversion – Some people consume media texts to escape from the routine of
everyday life – suggesting that people do not have to experience reality to
become interested and involved in something. An example of this is watching a
fantasy or sci-fi based film.
Information
and education – some text are consumed when people want to know what is going
on in the world, or to find out more about the world. For example, watching a
documentary. Also, newspapers and the news keep people informed about what is
going on it the world.
Social
interaction – Some media texts are ‘of the moment’ and are discussed as they
happen. People will watch the latest films, or play the latest games in order
to keep up with the rest of society, and to talk to others about their
experience.
Personal
identity – The idea that audiences will gain pleasure from some media texts because
they can either relate to them, or are able to compare their lives with the
people featured in the text. An example of this is a soap opera, where the
audience can empathies with certain characters.
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